![]() This page provides links to both general release drivers that support OpenGL 4.6, and developer beta drivers that support upcoming OpenGL features. Instead, Apple has been pushing developers to Metal. Apple never added support for OpenGL ES 3.1 or later on iOS, and similarly macOS doesn’t go beyond OpenGL 4.1 (Khronos is up to 4.6 now). Download for Windows 8 and 7 (64-bit) Download for Windows 10. ![]() OpenGL 4.6 support is available for Windows and Linux in our general release drivers available here: Windows. According to Apple's 'OpenGL Capabilities Table', this version has support for OpenGL 4.1, but a call to glGetString(GLVERSION) returns '1.2' and my GLSL 3.30 shader, which begins with '#version 330' refuses to load, saying that version is not supported.
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